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September 24, 2012
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Updated February 20th 2013:
The article has been updated and improved.
Thanks a lot for the feedback!


Make sure to visit the #Aseprite group as well!
Member submissions are now open.
:iconaseprite:




My dear watchers and passersby,

Until half a year ago, I was one of those pixel-artists and spriters that used MS Paint (or its best Linux clone, KolourPaint) for everything. After all, to put pixels one after the other you don't really need anything else, do you?

However, while Paint is a useful tool for us because of its simplicity and focus on individual pixels, there was a moment when I thought: hey, why not look for a specialised, cross-platform, free tool to do my pixel-art? An alternative to Paint that doesn't belong to Microsoft and supports transparency? An alternative to KolourPaint that isn't so heavy and RAM consuming?

So I searched. I found quite a few pixel-art editors, but there was one that caught my eye since the beginning and has been my reliable companion for the last months, both in Linux and in Windows: Aseprite (Allegro Sprite Editor).


What I find the most useful about Aseprite:

- Multi-platform: It has versions for several Operating Systems (Windows, Ubuntu and Mac).
- Free and open-source.
- Light-weight: It needs little resources and space to function.
- Layer, opacity and transparency support.
- Gif animator: It has a helpful, easy-to-use animation editor to create gifs. The frames can be saved into multiple png files with a single click, and can be imported in the same way, as long as they have the same name with successive numbers at the end of it (image00.png, image01.png, image02.png, etc.).
- Easy keyboard shortcuts: It has them for almost anything, so you can work really, really fast once you get used to them. For example: b for brush, i for color picker, m for selector, e for eraser, c for configuration... I finish my sprites twice as fast as I did before!
- Multiple views:  It can show you as many views as you want of the same sprite or different sprites at the same time, without taking up too much space in your screen. You can decide the number, size and position of those different sub-screens.
- Easy color management: It lets you have two colors selected at once (one for the left button of the mouse, another one for the right) and has many ways to manage and editor colors: the typical color picker, a RBG color menu, a HSB color menu... Like Paint, its eraser can exchange a color for another with the right mouse button. It can index images and manipulate palettes. Also, when you open a document with it, even if it's not indexed, it automatically shows you the colors used in the sprite in the left bar, so you don't have to use the color picker all the time.
- Grid: It has a very handy grid that you can set to any size easily.
- Only the essentials: It has only the features that are really needed for pixel-art editing. That makes it comfortable and clean to work with.
- Up-to-date: It's updated often.
- Appearance: It's beautiful! It puts you into pixel mood very fast :D

- - -

Some of Aseprite's downs:

- No text-editing support: It's logical, it's a pixel-art program after all!
- Double-sized pixels: If you want the sprites to appear in their original size and not multiplied by two, you have to edit the ini (or .asepriterc if you're in Linux or Mac) of the program and set the ScreenScale value to 1. I find it easier to work with the x2 size, though, so I don't change it.
- Ini corruption: In Windows, you may have to delete the ini once in a while and let the program create a new one, because sometimes there are bugs if the ini gets too crowded.
- No guarantee: Aseprite is a free, open-source project, and therefore no professional company is working behind it. This means that the program comes with no guarantee of quality or workability. You'll have to find out for yourself if it suits your needs, and inform the creator in case of finding issues so he can solve them in the next release of the program.

- - -

To the new Aseprite user:

Aseprite may be confusing at the beginning, particularly if you're not used to non-commercial programs. It doesn't make everything immediately apparent: you must look for things and try it out for a bit until you know how it works. So be patient and don't get frustrated! It's quite easy when you get used to it, but at the same time there's much more to it than meets the eye.

The most important thing you should first learn about Aseprite are probably the keyboard shortcuts, because they make working with it much faster and more intuitive. If you see that you use a tool very much (for example, the brush), then look at the menus to find out its shortcut; in this case, the b key. It will make your job much easier. That stands for any program, but in Aseprite it's a decisive point.

Once you've gotten used to Aseprite's interface, you can have a look at the Aseprite wiki to find out more about its 'hidden' or not so apparent features. There you can also find some tutorials, notes and FAQs.

- - -

If you are a pixel-artist and (particularly) if you are creating a videogame, I totally recommend Aseprite to you. I am in love with this program. Here you have their webpage: h t t p : / / w w w . a s e p r i t e . o r g.

I thought it would be interesting to share this tool with you. Enjoy it.

Good luck!
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:iconspeedxaaa:
Have you tried GraphicsGale? It sounds like this is very very similar to it, with its functions and such.

That's my primary program. The main downside though, is in order to be able to make and edit gif animations, you need to buy the full version for $20. It's worth it though. XD But this program you're showing here is completely free? =) That's awesome.
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:iconmajarath:
~Majarath Feb 20, 2013   General Artist
I have heard about GraphicsGale many times and found it in a few software rankings. For what I've seen, it's a good and widely used program :) But I've never looked further than that because of the license, I am afraid...

As I explain in the article, Aseprite is not only free, but also open-source: which means that you can have access to the program's 'core', if you wish, and reprogram or add things without having to ask for permission or anything (even if you're not planning to, I find that to be a very nice philosophy). It also has Windows, Linux and Mac versions. If one day you're up to trying news things, download it - it works wonderfully and with the simplest interface imaginable while still being able to do what it needs to. It has simple and practical options for working with layers and frames, so you can make gif animations with it as well. I've been using it for months now.

Thanks for the feedback! ^^
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:iconspeedxaaa:
Ohh...I see! So that's what "open-source" means. I wonder what someone would want to alter the program for...? That seems interesting, but I can see that now that you mention it.

I will actually try to remember to check it out once I get back home. And I honestly did not know that GraphicsGale was Windows only! O.o That's a convenient thing for me to keep in mind.

Hahahah, I guess GG is great for those with a Windows who is willing to sacrifice a little money. It does have quite a few annoying little glitches though that can be rather bothersome at times... D:

Not a problem! :la:
Reply
:iconmajarath:
~Majarath Feb 26, 2013   General Artist
Well, for example, you could get rid of the options you don't use, so Aseprite works more smoothly. Or look at the way it's built as a practical way to learn a programming language. Or even translate it. I don't know, just the fact that you can access the code kind of feels good, doesn't it? :D

Aseprite also has a few 'bugs', even though most of them have disappeared in the latest version. One of them (the most noticeable right now, in my experience) is that, before exporting an .ase (Aseprite document) into a .gif animation, you ought to save and close the .ase file and then reopen it. Otherwise, the program won't refresh the palette and the gif may be indexed with the wrong colors. You mentioned an interest in animating, so I thought I should mention it.

Apart from that, there's an issue with crashing in Ubuntu when you're doing certain things with the selection tool, but I gather you're a Windows user, so it won't affect you. I don't remember having any other particular problem, and the developer is actively working on the software, so I'm sure there are lots of improvements to come.

I'm glad the review was useful to you! Good luck ^^
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:iconkloportoups:
Thanks for the heads up! I'm considering switching to Ubuntu so I'm really glad this exists...
Reply
:iconmajarath:
~Majarath Jan 16, 2013   General Artist
Glad you found it useful! :) That was the point.

Are you a Windows user, then?
Reply
:iconkloportoups:
I am. Not for long, hopefully D: Although... a few things, such as Flash, will surely convince me to work with a win-linux dual boot first.
Reply
:iconmajarath:
~Majarath Jan 19, 2013   General Artist
Yes, what's happening with Flash is quite unfortunate. Let's hope somebody codes some kind of replacement soon. I think it's possible to have the lastest version on Linux, as long as you're using Google Chrome, but I haven't tried this yet.

I also have both systems installed - I always have, for many years. It's unavoidable, because my computer is not powerful enough for a virtual machine, and Wine cannot emulate everything perfectly.

Good luck with your Linux adventure :D
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:iconjamato-sun:
I'd also recommend GraphicsGale. All the same stuff, but better GUI (IMHO).
Reply
:iconmajarath:
~Majarath Dec 2, 2012   General Artist
Thanks for sharing your thoughts.

Take into account, though, that GraphicsGale, unlike Aseprite, has the inconvenience of not being free nor open-source, and it only works natively in Windows. I think those are quite interesting points.
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